You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level. Once you use this feature, you must finish a short or long rest before you can use it again. Creatures that do not have blood are immune to blood curses unless you have amplified the curse. An amplified curse gains an additional effect, noted in the curse’s description.
![left 4 dead 2 hunter left 4 dead 2 hunter](https://cdn.wallpapersafari.com/6/5/wC70dr.jpg)
While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die.
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Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.Įach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier (your choice between Intelligence and Wisdom) Blood MaledictĪlso at 1st level, you gain the ability to channel-or sometimes sacrifice-a part of your vital essence to curse and manipulate creatures through hemocraft magic. The saving throw DC is calculated as follows: Some of your features require your target to make a saving throw to resist the feature’s effects. The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures. an explorer's pack and alchemist's suppliesĪt 1st level, you have survived the Hunter’s Bane-a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it.(a) studded leather armor or (b) scale mail armor.(a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts.(a) a martial weapon or (b) two simple weapons.Skills: Choose three from Acrobatics, Arcana, Athletics, History, Insight, Investigation, Religion, and Survival Equipment
![left 4 dead 2 hunter left 4 dead 2 hunter](http://img3.wikia.nocookie.net/__cb20100605223341/left4dead/images/7/7f/HunterforVersus.jpg)
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st ProficienciesĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 10 + your Constitution modifier The Blood Hunterīrand of Castigation, Blood Maledict (2/rest)īrand of Tethering, Blood Maledict (3/rest)Īs a blood hunter, you gain the following class features. However, with your DM’s permission, you can choose to instead use your Wisdom modifier for all your blood hunter features that use your Intelligence modifier by default. Variant Hemocraft Ability Score: As a blood hunter, you use your Intelligence modifier for some of your class and subclass features.
![left 4 dead 2 hunter left 4 dead 2 hunter](https://wallpapercave.com/wp/wp3390719.jpg)
You should consider aligning your Otherworldly Patron feature between both classes, but your DM might allow you to have two different patrons at their discretion. If your blood hunter is part of the Order of the Profane Soul and also has warlock levels, add one-third of your blood hunter levels (rounded down) to your warlock level and consult the warlock progression table for total spell slots, cantrips known, and spell slot level. You must have an Intelligence score of 13 or higher and a Strength or Dexterity score of 13 or higher in order to multiclass in or out of this class. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows - even as they remain ever vigilant against being drawn to the darkness that consumes the monsters they hunt. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new.